Named Adventurers
Monster Hunter Outlanders weapons
Version 1.0.9 launches with eight weapon types: Great Sword, Long Sword, Dual Blades, Hammer, Lance, Charge Blade, Heavy Bowgun, and Bow. More weapon types will be added later.
Charge Blade is one of those eight, and no named Adventurer locks it yet.
Launch weapons8
Melee6
Ranged2

Launch weapons
| Weapon | Category | Named Adventurers |
|---|---|---|
| Melee6 | ||
| Melee | 3 | |
| Melee | 2 | |
| Melee | 3 | |
| Melee | 1 | |
| Melee | 2 | |
| Melee | 0 | |
| Ranged2 | ||
| Ranged | 1 | |
| Ranged | 2 | |
Named Adventurers
Named Adventurers
Named Adventurers
Named Adventurers
Named Adventurers
Named Adventurers
No named Adventurer
Named Adventurers
Named Adventurers
Who locks each weapon
- Great Sword is the Melee weapon with 3 named Adventurers. Luxheart is SR Disruptor with Thunder; Pyro is SSR Assault with Dragon; Freya is SSR Disruptor with Fire. Hunters who pick Great Sword keep it for the whole trip, whether they travel solo or sit in a squad of four. Luxheart switches stances with Heat and can release a firework-like barrage, Pyro turns damage he takes into a heavier swing, and Freya sits outside the thirteen hunters on the global launch cards.
- Long Sword is the Melee weapon with 2 named Adventurers. Midori is SSR Assault with Fire; Ryunosuke is SR Support with Fire. Hunters who pick Long Sword keep it for the whole trip, whether they travel solo or sit in a squad of four. Midori hides that blade inside a shamisen so some skills fill the Spirit Gauge faster, and Ryunosuke gains energy by eating in certain stances before Spirit Blade attacks hit harder once he is Well-fed.
- Dual Blades is the Melee weapon with 3 named Adventurers. Haze is SSR Support with Thunder; Keres is SSR Disruptor with Dragon; Raya is SR Disruptor with Fire. Hunters who pick Dual Blades keep it for the whole trip, whether they travel solo or sit in a squad of four. Haze can parry while Archdemon Mode is active and can spend the Demon Gauge on Crimson Fang Slash, while Raya slips past attacks and spends stamina so her Demon Gauge fills faster.
- Hammer is the Melee weapon with 1 named Adventurer. Rhodes is SSR Assault with Ice. Charged attacks build energy, and some moves spend that energy on a heavy explosion. Hunters who pick Hammer keep it for the whole trip, whether they travel solo or sit in a squad of four.
- Lance is the Melee weapon with 2 named Adventurers. Arkaya is SSR Support with Dragon; Ouyang Varen is SR Assault with Water. Hunters who pick Lance keep it for the whole trip, whether they travel solo or sit in a squad of four. Arkaya builds Resolve on the lance and then spends all of it on a heavy blow and a large shield, while Ouyang Varen builds Impetus and spends it on harder thrusts.
- Charge Blade is the Melee weapon with no named Adventurer on the launch cards. Hunters who pick Charge Blade keep it for the whole trip, whether they travel solo or sit in a squad of four. That empty card still leaves Charge Blade in the launch melee group beside Great Sword, Long Sword, Dual Blades, Hammer, and Lance.
- Heavy Bowgun is the Ranged weapon with 1 named Adventurer. Pepper is SSR Disruptor with Water, and some skills send her into the air for rapid fire. Hunters who pick Heavy Bowgun keep it for the whole trip, whether they travel solo or sit in a squad of four.
- Bow is the Ranged weapon with 2 named Adventurers. Luka is SSR Assault with Thunder; Madelyn is SR Support with Water. Hunters who pick Bow keep it for the whole trip, whether they travel solo or sit in a squad of four. Luka adds Thunder Coating on some skills so those arrows arc through a target, and Madelyn supports allies with medicines and Spores she can detonate for damage and a boost.